This provides easier managing of saves between rt and unmoddedĬompletly revamped Difficulty Menu and starting assignments Savefiles have been moved to "Battletech\RogueTechSaves" Mission Control - Early Adaption of Mission Control, Randomizes Maps and Spawn points, very WIP Urbocalypse - UrbanMechs and Lances full of themĭrones of Syberia - A collection of Flashpoints inspired by Nebula California SuperHeavys - Missions and Lances containing Superheavy Mech's RISC - Units and Lances with Technology from the Republic Institute of Strategic Combat Pirate Tech - Jury Rigged monstrosities and weaponsĮlites - Units and Missions that provide extremely challenging Looted Clan Mech - Clan Chassis that got looted and refitted with all kinds of FIS Tech ProtoMechs - A selection of ProtoMechs and their weaponsĬlan Upgrades - Clan Tech upgraded Inner Sphere Mechs Civil War - Units and Tech up to 3061 -Jihad - Units and Tech between 30 -Republic - Units and Tech between 30 -Dark Age - Units and Tech from 3130 onwardsįlashpointStory - Replay the original story as Flashpoints told by a not too reliable Duncan Fisher Installer Selection now divided into 4 Eras and optional Unique Hero Designs: Many visual tweaks to majority of weapons giving them a unique identityĬolourcoding for Majority of Items and EquipmentĪmmos have icon coloured to their projectile colour/type Night vision effects now applied on player turn and friendly unit turn, but only during maps at night. When present, the affected unit will remove the fog of war around their vision when a lance-member moves (as per above).Īpplies FogOfWar when player unit is selected, or friendly unit activates When units move, the Fog of War will update to show only what that particular unit knows.Īdded LV_SHARES_VISION effect. ![]() ![]() Low Vis got Completly revamped and refactoredĪdded restrictions to multi-targeting cannot select a unit that has stealthĪdded restrictions to called shot cannot select a unit that is a blip or when sensor info < SurfaceScanĪdded per-unit vision. For owners of Urban Warfare, flashpoints, missions and units adapted to RT Planets closer to home worlds are easier also all planets scale on the rep of the owner factionĥ jumps from owner Homeworld - 1 for each started 20rep of the ownerĥ - 1 for each started 20rep of the original ownerĠ rep = 0 1 rep = -1 20 rep = -1 23 rep = -2 -53 rep = 3 Indicated by a yellow number it shows how many omnislots are left on the chassis Small quick Glass Cannons there to poke you
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |